![]() ![]() Addressed a reported concern where the Traitorweed projectile would only appear on the host player.Retroactively awarded Trophies / Achievements to players that met the requirements.Addressed a reported concern that sometimes caused Trophies / Achievements to remain locked when all named locations were discovered. ![]() Included additional supported languages for the Bounty of Blood campaign add-on.We will be monitoring how players will be using these weapons for any possible adjustments in the future. The Recursion, Carrier, Bearcat, Lead Sprinkler, and others will see the effects from this change. This was due to some weapons spawning many more projectiles than game performance recommended. We found spikes in stability and performance concerns when too many elemental projectiles were spawning during gameplay. We have adjusted how projectiles from damage events spawn. Reduced the number of projectiles that spawn due to damage dealt when using multiple elements on enemies and limited the number of times projectiles bounce to 4.Addressed a reported crash that could occur in splitscreen.With the thinning of the dedicated loot pools and the removal of 21 Anointments, we decided to observe these changes first then make changes as needed in the future. After using Phasegrasp, Weapon Accuracy and Handling are greatly increasedĪ few bosses have had some minor tweaks made to improve their looting experience, but we have left most of the drop rates unchanged.After using Phaseslam, damage taken is reduced by 20% and movespeed is increased by 12%.After exiting Iron Bear, do not consume ammo for 5 seconds.On Action Skill End, 30% of damage taken is returned to the attacker for a short time.On Action Skill End, Movement speed is increased by 5% for a short time.On Action Skill End, Weapon Accuracy & Handling are greatly increased for a short time.On Action Skill End, Fire rate is increased by 11%, & reload speed by 26% for a short time.On Action Skill End, spawn a healing pool for several seconds.On Action Skill End, create a cyber spike that damages nearby enemies.On Action Skill End, Critical Damage is increased by 25% for a short time.While an Action Skill is Active, 250% of health damage taken is returned to the attacker as shock damage.While an Action Skill is Active, reduce all incoming damage by a small amount.While Sliding, building up energy that refills a portion of your shields.While Sliding, Fire Rate is increased by 25%. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |